You can sign up on the Kapow Developer Dashboard with your official email address (ideally one that is accessible to your engineering and product leads).
A Kapow game undergoes three stages:
During development, developers can specify a URL where the game is hosted. This can be the IP address of any machine where a web server is running. Each time the game is loaded within the Kapow app, it will display the latest state of the code that is served by the web server. A beta game is visible only to those users who you've whitelisted as beta-testers within the distribution section.
Once you want the Kapow Team to review your game, you can submit a build for review by uploading a zip-file that contains the client-side code for the game. The game then becomes visible to the entire Kapow team. To submit update review builds, you can make the changes in your Beta
game and submit another build for Review.
Once the Kapow Team has cleared the build for release, they'll push the review build to a release
state, post which every Kapow user will be able to access your game.
As a result of this, the review game will disappear from your list of games on the dashboard.
URL to the location where the game is hosted. Eg: https://example.com/game/index.html
or the zip file that contains the client-side code for the game. The zip file should be structure such that on un-zipping, a new folder is created that contains the entire code for the game.
The file that contains your server side code.
When a player chooses to play against random opponents, Kapow will lock the room if auto-room-locking is enabled once these many players have joined the room. The game does have the option to unlock the room post this.
This is to tell Kapow whether it should auto lock the room when the specified number of players have joined a room filled with random players.
For as long as your game is in the beta phase, it will not be surfaced to the general public. To let your team members view and test the game, you will have to list down their Facebook email addresses in the Distribution
section.
If your game contains scoreboards, you can configure them here. For more information, check out the FAQ section.
Logs emitted by your server script will be displayed here.